void

[Inspirations, your game's input is broken, graph shit, lore bible]

hi :3

this is the game I'm working on! the idea is, like... what if you took ssbm jigglypuff and put it in little big planet, but also it's a metroidvania?

also you're a lil chud.

the music should be playing with your ears what if you hear the progression heavily filtered, typing in the background, and then when it gets more intense, it drops the filter. shit like that. https://intothealgorithm.bandcamp.com/album/readonly-single

the game can do that kind of shit - where progressions are built on patterns of intensity and sequencers.

oh we're gonna need wavetables aren't we.

what if the first level has a collision box in the ceiling that you need to see before you can break, and... what does that lead you to?

backlog

  • fix build instructions
  • improve animation code
    • holy fuck have events for actual things happening what the shit
    • support frame/tag detection
    • origins?
    • hit/hurtbox 2 pls
  • sort out lighting / palette tech
  • archbishop of the ninth life
  • charge up kinetic energy during spin, groundpound, supercrouch
  • grabby (might need programmatically animated arms, reaching towards the nearest grab surface? which I guess would be the nearest point on the lines of grab boxes?)
  • flick dash
  • right stick flick attack
  • fix the character physics so he don't do that "sunken into the floor" thing no more:
  • build temporary tileset
  • impl cameras and areaboxes
  • ggrs netcode
  • porkbun: void.game $300/yr 💀
  • when you land fast facing backwards, if you jump, u extra-high jump with a spin? or you fall on your ass "end" a roll?

prospective backlog

  • what if twin stick arcade cabinet for the demo. hell yeah.
  • audio synthesis using klingt
    • demo synth noises
  • rock odyssey-ass bosses, 4 in one area
  • skating level
  • surfing level
  • birds coasting and other stuff
  • digging level
  • what if game has fog of war based on chud's vision, and some things are only visible by faceplanting
    • so there's like a secret you find by faceplanting, and the human level has
  • ok so there's bugs and birds and shit, and they run on logic defined in Steel, and once you reach a certain point in the game, you can inspect their behavior.

Table

name
void
void1